Search found 155 matches

by Wmaalouli
Mon May 10, 2021 1:54 pm
Forum: CP/M & TDOS
Topic: Ace of Aces
Replies: 7
Views: 2358

Ace of Aces

This is a new game for the Adam computer written in Turbo Pascal 3 with the graphic and sound extensions under CP/M 2.2 . It's a tactical airwar game during the WWI era. I strongly recommend reading the manual before playing in order to maximize your enjoyment (or disappointment!) :lol: Please let m...
by Wmaalouli
Sat Mar 27, 2021 8:51 am
Forum: Z80 Tips & Tricks
Topic: Z80 Reference app [iOS]
Replies: 1
Views: 1684

Re: Z80 Reference app [iOS]

Looks much nicer than what's available for Android. Unfortunately I don't own any Apple products (well except for an Apple 2e :) )
by Wmaalouli
Fri Feb 05, 2021 8:48 am
Forum: CP/M & TDOS
Topic: 8MGb CP/M
Replies: 7
Views: 3190

Re: 8MGb CP/M

To tell the truth I’m not sure how - I really don’t understand the parameter blocks. I’m tempted to post all the source code so others ( you? ) can play with it. Normally the OS takes care of the size calculations like the extant number etc... so I have never messed with that. The extant and number...
by Wmaalouli
Fri Feb 05, 2021 12:05 am
Forum: CP/M & TDOS
Topic: 8MGb CP/M
Replies: 7
Views: 3190

Re: 8MGb CP/M

Milli wrote:
Thu Feb 04, 2021 9:16 pm
I’m glad you’re making use of it :)
Do you think you're going to fix the file size reporting issue?
by Wmaalouli
Mon Feb 01, 2021 12:55 pm
Forum: CP/M & TDOS
Topic: 8MGb CP/M
Replies: 7
Views: 3190

Re: 8MGb CP/M

One other thing: the file size is incorrectly reported by the STAT command.
I have made your 8meg CP/M image my main work image as it simplifies my life quite a bit by keeping all my development files in one place.
by Wmaalouli
Sat Jan 09, 2021 8:16 am
Forum: Z80 Tips & Tricks
Topic: VDP memory organization
Replies: 7
Views: 7382

Re: VDP memory organization

56h is used by the pattern descriptor table.
I just realized that CP/M on the Adam does use some sprites for the cursor and the I-VI key display, so it's probably taking the upper 16 sprites for its own use.
by Wmaalouli
Wed Dec 30, 2020 3:35 pm
Forum: Z80 Tips & Tricks
Topic: VDP memory organization
Replies: 7
Views: 7382

Re: VDP memory organization

During the development of my current project with Turbo Pascal 3 and the graphic extensions, I encountered an odd bug where the pattern of any defined sprite beyond the 16th sprite was getting corrupted. I poured over my extensions code but could not find any problems there. Then I remembered the VD...
by Wmaalouli
Mon Dec 21, 2020 8:45 am
Forum: Website Links
Topic: ColEm Emulator
Replies: 18
Views: 9554

Re: ColEm Emulator

Norton is flagging your website as a known dangerous website. Any idea why?
by Wmaalouli
Fri Nov 13, 2020 7:22 am
Forum: CP/M & TDOS
Topic: Character Definition Utility Program
Replies: 7
Views: 3352

Re: Character Definition Utility Program

joltguy wrote:
Wed Nov 11, 2020 9:00 pm
Wmaalouli wrote:
Wed Nov 11, 2020 4:56 pm
Sorry but I have no idea how to fix that...
No problem at least now I know.

Now back to CharDef! ;)
Interestingly, Chardef will actually save just fine to the M drive, so I'm not too clear why it wouldn't work with Adamed.
I wonder if Milli has any thoughts on this.
by Wmaalouli
Wed Nov 11, 2020 4:56 pm
Forum: CP/M & TDOS
Topic: Character Definition Utility Program
Replies: 7
Views: 3352

Re: Character Definition Utility Program

Ah looks like you are right! I don't know how the M: drive is set up on the Adam since ramdrives are not exactly standard in the CP/M world. Drives A to D all work fine, and I use the standard CP/M calls for drive access. Sorry but I have no idea how to fix that...