Want to program #8bit games for the #FujiNet? We are hosting a Zoom event workshop!
Topic: Developing Games for FujiNet
Time: Feb 12, 2022 09:00 AM Pacific Time (US and Canada)
Join Zoom Meeting
https://us02web.zoom.us/j/89086564007
Both #Atari8bit and #ColecoAdam will be shown.
The tenative plan is to walk through a game of Connect Four, written in Turbo BASIC for Atari, and in CC65 for Adam; demonstrating it doesn't matter the language, or computer used, games can cross platforms.
Writing Games in FujiNet Workshop
Re: Writing Games in FujiNet Workshop
In this #FujiNet #Programming #Retrocomputing workshop, we show the process of adapting a game for #FujiNet using the #Atari8bit and #ColecoAdam as examples, in two different languages.
https://youtu.be/PWSmMqzmiyw
https://youtu.be/PWSmMqzmiyw
Re: Writing Games in FujiNet Workshop
Greetings Tschak909
Very illustrative video,
Is there a step by step guide for Coleco Adam programming using C language?
How to deploy the programming environment in Windows... how to compile... how to add graphics...
(I assume using the tool "MSX/Coleco Sprite & Tile Set Editor" from Electric Adventures,
https://www.electricadventures.net/Pages/Category/24 ), and finally how to add network features.
Thanks in advance,
Very illustrative video,
Is there a step by step guide for Coleco Adam programming using C language?
How to deploy the programming environment in Windows... how to compile... how to add graphics...
(I assume using the tool "MSX/Coleco Sprite & Tile Set Editor" from Electric Adventures,
https://www.electricadventures.net/Pages/Category/24 ), and finally how to add network features.
Thanks in advance,