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Ace of Aces

Posted: Mon May 10, 2021 1:54 pm
by Wmaalouli
This is a new game for the Adam computer written in Turbo Pascal 3 with the graphic and sound extensions under CP/M 2.2 .
It's a tactical airwar game during the WWI era. I strongly recommend reading the manual before playing in order to maximize your enjoyment (or disappointment!) :lol:
Please let me know of any issues or bugs.

Re: Ace of Aces

Posted: Wed May 12, 2021 7:48 pm
by Milli
Wmaalouli wrote:
Mon May 10, 2021 1:54 pm
This is a new game for the Adam computer written in Turbo Pascal 3 with the graphic and sound extensions under CP/M 2.2 .
It's a tactical airwar game during the WWI era. I strongly recommend reading the manual before playing in order to maximize your enjoyment (or disappointment!) :lol:
Please let me know of any issues or bugs.
This is an awesome game!

Re: Ace of Aces

Posted: Wed May 12, 2021 9:32 pm
by Wmaalouli
Thanks Milli. I wanted something other than an arcade or puzzle game 🙂

Re: Ace of Aces

Posted: Sun Dec 19, 2021 7:16 pm
by Milli
I’d like to see about porting this to the ColecoVision- think it’s possible?

Re: Ace of Aces

Posted: Mon Dec 20, 2021 8:02 pm
by Wmaalouli
Since the game makes heavy use of disk overlays, I don't see how this would be possible unfortunately...

Re: Ace of Aces

Posted: Tue Dec 21, 2021 5:46 am
by Milli
Technically everything can be put on the cartridge I have 128K cartridges for the ColecoVision so the next step is is it possible to rework it so it doesn’t require a CPM everything would have to be in memory and it had to be relocatable to a different location in memory does turbo Pascal give you the option of compiling to a specific location? Or just recode it in Z80

Re: Ace of Aces

Posted: Wed Dec 22, 2021 3:15 pm
by Wmaalouli
I don't believe TP allows for relocatable code, but I'll need to double check.
The overlays can be incorporated into the main program, but the program will simply not run because of memory constraints in the CP/M environment. I have no clue how I would get everything to run from cartridge space and I think the compiler assumes a CP/M environment for execution of the compiled code so it wouldn't be as simple as compiling to a different RAM location (assuming that's even feasible)...

Re: Ace of Aces

Posted: Mon Dec 27, 2021 3:01 pm
by Milli
Wmaalouli wrote:
Wed Dec 22, 2021 3:15 pm
I don't believe TP allows for relocatable code, but I'll need to double check.
The overlays can be incorporated into the main program, but the program will simply not run because of memory constraints in the CP/M environment. I have no clue how I would get everything to run from cartridge space and I think the compiler assumes a CP/M environment for execution of the compiled code so it wouldn't be as simple as compiling to a different RAM location (assuming that's even feasible)...
If you aren't using any CPM I/O then it would sem it wouldnt require CPM - Im sure someone in the past had to have tried something like this