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Flynn's Gold (2026) (NewColeco) (Run).rom
Gold nuggets drop from the roof of the cave. As Flynn, catch each one, carry it to the mine and press the button to bank it. Two 10-ton weights and a bat come down out of the dark, and a hit costs Flynn a life and the nugget he is carrying. Bank 25 nuggets to end the game with a bonus. Choose a level from 1 to 9 on the title screen; the higher levels are faster and score more. A short original tune, "Prospector's Jig", plays on the title.
The port keeps the original's positions, contact rules and quirks: bots played the Commodore 64 original to measure its speeds, drop timing and catch, bank and death rates at every level, and the ColecoVision version matches them.
Controls: the joystick moves Flynn; the button banks a nugget at the mine.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the original program. From RUN magazine's Fall 1985 ReRUN disk: original Commodore 64 program by Pasquale Longo. This is a modern homebrew adaptation, not a commercial Coleco release.
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Amy Studio/Amy Purple (Bienvenu) |
10kb |
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Hassle Castle (2026) (NewColeco) (Run).rom
You are lost in the catacombs of Lladnar Castle, twenty levels down, with 100 energy and 12 spells. Climb the stairs and find the way out before the castle's demons and monsters finish you. Any move can bring a wandering monster. At a door you can listen, ask for help to learn the strength of whatever waits inside, go in or leave; the cells are your only source of energy, spells and gold. A fight costs you the monster's energy, and if it has more than you, you die. A spell may destroy it, and a failed spell can be cast again. Retreat and you drop a level, and the monster may chase you anyway. Walls drop rocks, stairs down lead away from the exit, a coward's retreat can open a trap door, and an elevator can lift you several levels at once. Hard by design: careful play escapes only a few times in a hundred.
The ColecoVision version draws every room as a perspective corridor with its doors, stairs and passages, and adds 13 large monster pictures for the original's 101 encounters, tinted in the colours the original printed their names in. The original's story is kept as The Legend (20 pages), joystick menus replace the letter keys, and "Lladnar's March" plays on the title. The original crashed with OUT OF MEMORY after 118 to 158 moves, because GOTOs left its subroutines without a RETURN; that is fixed here.
Controls: the joystick moves through the menus and the button chooses.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the original program. From RUN magazine's Special Edition ReRUN Game Pak: original Commodore 64 BASIC program by Fred S. Randall. The author's postal address and phone number in the original listing are left out. This is a modern homebrew adaptation, not a commercial Coleco release.
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Amy Studio/Amy Purple (Bienvenu) |
31kb |
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Leap Frog (2026) (NewColeco) (Run).rom
Ribbit the frog sits on a log. Dragonflies come down from the sky and flutter about, and the button shoots his tongue straight up to swat one, for 10 points times the level. A swatted fly jumps and drops, so dodge it. A snake wanders the log with its head bobbing: hop over it. Touch the snake or a fly and Ribbit hops away, and that frog is lost. You have three frogs, with one more every 2,000 points. Catch all the flies of a level, 13 to 20 of them, to go on to the next, faster level; there are 15.
The rules are the original machine code's own, kept in its units: the Commodore 64 screen positions, the main loop's timing and random choices, and its pixel-exact collisions, with the original sprite shapes kept as masks. The port runs the same number of game-loop passes per frame as a real NTSC Commodore 64. New pictures of the sky, log and reeds, a title picture, a title menu with HOW TO PLAY and CREDITS, and an original title tune are added; the original's pause and RUN/STOP keys are left out.
Controls: either controller. The joystick walks left and right; up hops in place, and up-left or up-right hops over the snake. Either button shoots the tongue.
ColecoVision version credited in the source to Claude (an AI made by Anthropic) for Amy Studio, in Amy, the language by Amy Bienvenu, 2026: a faithful adaptation of the original program. From RUN magazine's July/August 1992 ReRUN disk: original Commodore 64 machine-language program by Tony Brantner. This is a modern homebrew adaptation, not a commercial Coleco release.
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Amy Studio/Amy Purple (Bienvenu) |
17kb |
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Run Magazine Adaptations - Complete Set (2026) (NewColeco).zip
Every ColecoVision magazine adaptation in this folder in one download: 3 games adapted from programs published in RUN magazine, made by Amy Studio/Amy Purple (Bienvenu). Each ROM inside carries its archive name, Title (Year) (Maker) (Run).rom. _Index.txt pairs every ROM with its original release file name, which records the publication number, original author and magazine issue.
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Amy Studio/Amy Purple (Bienvenu) |
39kb |
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