Archive Updates
Track the latest additions to the ADAM Archive. Browse files by the date they were added to see what's new in our collection.
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Files Added on 09/10/2026
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You are the driver of a rocket-powered space taxi. Somewhere in the shaft below you, a fare is waiting on a landing pad, waving and yelling "HEY, TAXI!". Your job is simple: pick them up, take them where they want to go, and try not to smear your cab across the scenery on the way. Space Taxi is a game of gravity, thrust and patience. Your cab is always falling. Every correction burns fuel, every touchdown has to be gentle, and every second your passenger spends waiting eats into your tip. Eight shafts stand between you and the top of the city, each one meaner than the last: sandy beaches, sheer skyscrapers, a beanstalk of stacked pads, a shaft with a ball bouncing through it, and a maze of teleport panels that will throw you somewhere you did not ask to go. Land softly. Fly carefully. Keep the meter running. Controls Space Taxi uses the standard ColecoVision hand controller โ either port works. The keypad is not used. Menu Select a level (1โ8) Start the game Input Action UP / DOWN Select a level (1โ8) Left fire button Start the game Flying Input Action UP Main thruster โ pushes the cab upward LEFT / RIGHT Side thrusters โ push the cab sideways Left fire button Raise / lower the landing gear On a pad Input Action UP Lift off (the gear retracts automatically) Important: the side thrusters are locked out while the landing gear is extended. Line up your approach first, then drop the gear and settle straight down. You cannot steer on the way in. After a crash Wait for the wreck to clear, then press any button or direction to start the level again. Flying the Cab Gravity never stops. Left alone, the taxi accelerates downward until it hits something, and even coasting burns a trickle of fuel. Short taps on the thruster are far more economical than long burns, and much easier to correct. To land safely, all of the following must be true: The landing gear is down The cab is descending, not rising The descent is slow โ come in fast and you crash Both legs of the gear are over solid pad Anything else ends the same way: contact with a wall, a ceiling, the side of a pad, or the edge of the screen destroys the cab. So does touching a pad with the gear up. You have six cabs. When the last one is gone, the shift is over. The Fare A customer appears on a random pad and calls for you. Set down on their pad and they will walk over and climb aboard. Once they are in the cab, a speech bubble tells you where they want to go: "PAD n PLEASE" โ fly them to the numbered pad and land there "UP PLEASE!" โ they want out of this shaft entirely A completed fare pays $5.00 plus the tip. The tip starts somewhere between $11.00 and $19.00 and drops by 25ยข every second from the moment the customer first calls for you โ including the time you spend flying to reach them, and all the time they sit in the back. Take the scenic route and you will arrive with nothing but the flat fare. One more thing: pads are for landing on, not for flying through. Hitting a waiting customer with the cab costs you $10.00 and they will leave in disgust. Another fare turns up a couple of seconds later. Going Up A shimmering force field seals the gap at the top of every shaft. It only drops once you have a passenger on board who has asked to go UP โ and that only happens after you have completed enough ordinary fares in that level. With the field down, fly your passenger straight out through the gap at the top of the screen and you will jump to the next level, fare and tip included. Miss the gap and you hit the ceiling. Fuel The gauge starts at 1536 units and only goes one way. Thrusting burns it fastest, but simply staying alive burns it too. Run dry and the thrusters die with it โ from that point on you are a very expensive falling object. On Level 4 (Taxi Trainer), pad 10 is a fuel station. Set down on it and the tanks refill while you sit. No customer will ever be waiting there, and no customer will ever ask to be taken there โ it exists purely for you. Every other shaft gives you one tank and nothing more. Fuel is restored in full at the start of each level, and after each crash.
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KENNEDY APPROACH is a ColecoVision homebrew adaptation of the classic 1985 MicroProse title originally designed by Andy HOLLIS for the C64 and Atari 800 computers.\r\n\r\nYou are an air traffic controller. Your job: guide incoming and departing aircraft to a safe landing or a proper sector exit โ without crashing them, losing them, or racking up too much delay.\r\n\r\nThis build is a first test zone. It covers the core mechanics of the game; more will come later (aircraft types, holding patterns, other airports...).
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